How do dnd 5e animate objects work? The object “live” under your command. Within the cast range, specify up to ten non-magic objects that are not held or worn as spell targets. Among them, medium-sized targets are regarded as two objects, large-scale targets are regarded as four objects, and giant targets are regarded as eight objects, and you cannot activate objects larger than the giant. Harvesting poison in 5E D&D sounds can lead to all sorts of storytelling opportunities. It can also lead to tremendous amounts of damage using animate objects. Over on Nerdarchy the YouTube channel, Nerdarchists Dave and Ted discussed a killer combo for fifth edition Dungeons & Dragons. Animate Objects is a spell that's available as of level 5, with a castingtime of 1 Action for D&D 5e - Read up on all the spells on DND-Spells Dungeons and Dragons 5e - Spells, Tools, Spell cards, Spellbooks'. The animated object is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the animated object must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute. Constructed Nature. An animated object doesn’t require air, food, drink, or sleep. False Appearance.
5e SRD >Gamemastering >Monsters & Foes >Monsters By Type >Constructs >Animated Objects > Medium construct, unaligned
Armor Class 12
Hit Points 60 (8d8 + 24)
Speed 30 ft.
Hit Points 60 (8d8 + 24)
Speed 30 ft.
![Dnd Dnd](/uploads/1/3/4/4/134427072/306463272.jpg)
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 17 (+3) | 1 (–5) | 5 (–3) | 1 (–5) |
SkillsPerception –1
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 9
Languages --
Challenge 2 (450 XP)
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 9
Languages --
Challenge 2 (450 XP)
Special Traits
- Antimagic Susceptibility. The animated object is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the animated object must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
- Constructed Nature. An animated object doesn’t require air, food, drink, or sleep.
- False Appearance. While the animated object remains motionless, it is indistinguishable from a normal object of its type.
Actions
- Multiattack. The animated object makes two Slam attacks.
- Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
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Animated Object, Tiny | Animated Object, Small | Animated Object, Medium | |
---|---|---|---|
Size/Type: | |||
Hit Dice: | ½ d10 (2 hp) | 1d10+10 (15 hp) | 2d10+20 (31 hp) |
Initiative: | +2 | +1 | +0 |
Speed: | 40 ft. (8 squares); 50 ft. legs, 60 ft. multiple legs; 80 ft. wheels | 30 ft. (6 squares); 40 ft. legs, 50 ft. multiple legs, 70 ft. wheels | 30 ft. (6 squares); 40 ft. legs, 50 ft. multiple legs, 70 ft. wheels |
Armor Class: | 14 (+2 size, +2 Dex), touch 14, flat-footed 12 | 14 (+1 size, +1 Dex, +2 natural), touch 12, flat-footed 13 | 14 (+4 natural), touch 10, flat-footed 14 |
Base Attack/Grapple: | +0/-9 | +0/-4 | +1/+2 |
Attack: | Slam+1 melee (1d3-1) | Slam+1 melee (1d4) | Slam+2 melee (1d6+1) |
Full Attack: | Slam+1 melee (1d3-1) | Slam+1 melee (1d4) | Slam+2 melee (1d6+1) |
Space/Reach: | 2½ ft./0 ft. | 5 ft./5 ft. | 5 ft./5 ft. |
Special Attacks: | See text | See text | See text |
Special Qualities: | Construct traits, darkvision 60 ft., low-light vision; also see text | Construct traits, darkvision 60 ft., low-light vision; also see text | Construct traits, darkvision 60 ft., low-light vision; also see text |
Saves: | Fort +0, Ref +2, Will -5 | Fort +0, Ref +1, Will -5 | Fort +0, Ref +0, Will -5 |
Abilities: | Str 8, Dex 14, Con Ø, Int Ø, Wis 1, Cha 1 | Str 10, Dex 12, Con Ø, Int Ø, Wis 1, Cha 1 | Str 12, Dex 10, Con Ø, Int Ø, Wis 1, Cha 1 |
Skills: | -- | -- | -- |
Feats: | -- | -- | -- |
Environment: | Any | Any | Any |
Organization: | Group (4) | Pair | Solitary |
Challenge Rating: | ½ | 1 | 2 |
Treasure: | None | None | None |
Alignment: | Always neutral | Always neutral | Always neutral |
Advancement: | -- | -- | -- |
Level Adjustment: | -- | -- | -- |
Animated Object, Large | Animated Object, Huge | Animated Object, Gargantuan | |
---|---|---|---|
Size/Type: | |||
Hit Dice: | 4d10+30 (52 hp) | 8d10+40 (84 hp) | 16d10+60 (148 hp) |
Initiative: | +0 | -1 | -2 |
Speed: | 20 ft. (4 squares); 30 ft. legs, 40 ft. multiple legs, 60 ft. wheels | 20 ft. (4 squares); 30 ft. legs, 40 ft. multiple legs, 60 ft. wheels | 10 ft. (2 squares); 20 ft. legs, 30 ft. multiple legs, 50 ft. wheels |
Armor Class: | 14 (-1 size, +5 natural), touch 9, flat-footed 14 | 13 (-2 size, -1 Dex, +6 natural), touch 7, flat-footed 13 | 12 (-4 size, -2 Dex, +8 natural), touch 4, flat-footed 12 |
Base Attack/Grapple: | +3/+10 | +6/+19 | +12/+31 |
Attack: | Slam+5 melee (1d8+4) | Slam+9 melee (2d6+7) | Slam+15 melee (2d8+10) |
Full Attack: | Slam+5 melee (1d8+4) | Slam+9 melee (2d6+7) | Slam+15 melee (2d8+10) |
Space/Reach: | 10 ft./5 ft. (long) 10 ft./10 ft. (tall) | 15 ft./10 ft. (long) 15 ft./15 ft. (tall) | 20 ft./15 ft. (long) 20 ft./20 ft. (tall) |
Special Attacks: | See text | See text | See text |
Special Qualities: | Construct traits, darkvision 60 ft., low-light vision; also see text | Construct traits, darkvision 60 ft., low-light vision; also see text | Construct traits, darkvision 60 ft., low-light vision; also see text |
Saves: | Fort +1, Ref +1, Will -4 | Fort +2, Ref +1, Will -3 | Fort +5, Ref +3, Will +0 |
Abilities: | Str 16, Dex 10, Con Ø, Int Ø, Wis 1, Cha 1 | Str 20, Dex 8, Con Ø, Int Ø, Wis 1, Cha 1 | Str 24, Dex 6, Con Ø, Int Ø, Wis 1, Cha 1 |
Skills: | -- | -- | -- |
Feats: | -- | -- | -- |
Environment: | Any | Any | Any |
Organization: | Solitary | Solitary | Solitary |
Challenge Rating: | 3 | 5 | 7 |
Treasure: | None | None | None |
Alignment: | Always neutral | Always neutral | Always neutral |
Advancement: | -- | -- | -- |
Level Adjustment: | -- | -- | -- |
Animated Object, Colossal | |
---|---|
Size/Type: | |
Hit Dice: | 32d10+80 (256 hp) |
Initiative: | -3 |
Speed: | 10 ft. (2 squares); 20 ft. legs, 30 ft. multiple legs, 50 ft. wheels |
Armor Class: | 11 (-8 size, -3 Dex, +12 natural), touch -1, flat-footed 11 |
Base Attack/Grapple: | +24/+49 |
Attack: | Slam+25 melee (4d6+13) |
Full Attack: | Slam+25 melee (4d6+13) |
Space/Reach: | 30 ft./20 ft. (long) 30 ft./30 ft. (tall) |
Special Attacks: | See text |
Special Qualities: | Construct traits, darkvision 60 ft., low-light vision; also see text |
Saves: | Fort +10, Ref +7, Will +5 |
Abilities: | Str 28, Dex 4, Con Ø, Int Ø, Wis 1, Cha 1 |
Skills: | -- |
Feats: | -- |
Environment: | Any |
Organization: | Solitary |
Challenge Rating: | 10 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | -- |
Level Adjustment: | -- |
Animated objects come in all sizes, shapes, and colors. They owe their existence as creatures to spells such as animate objects or similar supernatural abilities.
Combat
Animated objects fight only as directed by the animator. They follow orders without question and to the best of their abilities. Since they do not need to breathe and never tire, they can be extremely capable minions.
![Dnd Dnd](/uploads/1/3/4/4/134427072/827074222.png)
An animated object can have one or more of the following special abilities, depending on its form.
Blind (Ex)
A sheetlike animated object such as a carpet or tapestry can grapple an opponent up to three sizes larger than itself. The object makes a normal grapple check. If it wins, it wraps itself around the opponent’s head, causing that creature to be blinded until removed.
Constrict (Ex)
A flexible animated object such as a rope, vine, or rug deals damage equal to its slam damage value plus 1½ times its Strength bonus with a successful grapple check against a creature up to one size larger than itself.
An object of at least Large size can make constriction attacks against multiple creatures at once, if they all are at least two sizes smaller than the object and can fit under it.
Hardness (Ex)
Animate Object Dnd 5e Generator
An animated object has the same hardness it had before it was animated.
Improved Speed (Ex)
The base land speed given in the statistics block assume that an animated object lurches, rocks, or slithers along.
Objects with two legs (statues, ladders) or a similar shape that allows faster movement have a +10 foot bonus to speed. Objects with multiple legs (tables, chairs) have a +20 foot bonus to speed. Wheeled objects have a +40 foot bonus to speed.
Objects might have additional modes of movement. A wooden object can float and has a swim speed equal to half its land speed. A rope or similar sinuous object has a climb speed equal to half its land speed. A sheetlike object can fly (clumsy maneuverability) at half its normal speed.
Trample (Ex)
Dnd Animate Objects Daggers
An animated object of at least Large size and with a hardness of at least 10 can trample creatures two or more sizes smaller than itself, dealing damage equal to the object’s slam damage + 1½ times its Strength bonus. Opponents who do not make attacks of opportunity against the object can attempt Reflex saves (DC 10 + ½ object’s HD + object’s Str modifier) to halve the damage.
Animate Objects Attack Of Opportunity
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Animate Object Dnd 5e Guide
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and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.